WELCOME TO PREDS GUNRACK ONCE AGAIN!

Greetings everyone and thanks to you guys who always nag me in game to update this page, I'm finally writing a few words again!

When AI was introduced I chose to try out the evade-tactic and made myself some Combined Sharpshooter armour. I worked with this for a while, I twinked and squeezed for as much defensive skills possible. But it never worked out the way I wanted. Something had to be done.. I had used so much of my available resources in a plan that did not work, so I felt really gimped. Having to TMS every time I met an opponent that did decent damage really took the point of evades away.

So I changed my plan and dumped the Sharpshooter. Swapped it into Commando and pulled out the old dchest, rings of power and some gorgeous blue alien gloves I had found earlier. Okay, so now I have to shield myself as soon as I'm attacked or fighting, but heck at least now I give a decent punch back! I'm still working on some remaining Commando parts that I want, but so far I'm quite happy with the result.

As for the ordinance, that I have available at all times in my inventory; I carry a SPB, ql 290 Spastic and a Supernova. I also have a ql 300 amplified type 13 for the aliens with special blockers running.

I choose not to go the pistol way, since Pred is in the age group of great grandfathers of AO players and IP'rs is as rare as growing a 3rd set of teeth. Anyway :D Until next time, at ease!


Equipment setup

Old pages »
For anyone who wants to read the previous version of this page:

30.05.2005
10.09.2004
21.04.2004
10.12.2003

Current Perks »
Special Forces 10
Colosal Health 10
Power Up 10
Heavy Ranged 8
Genius 2
Solitus Beta Genome 10
A-Tech 3
Power of Numbers 7
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